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Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed.
DAGGER JUMP DEVIL DAGGERS FULL
Vengeful Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.+3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.Return to the Sanctuary, Fitzwood's chest , Alchemicalīound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage. Ghostbane 1 Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs.+2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.Unbound Unbound: This item is Unbound, and may take permanent damage. Skills, except UMD ( Competence bonus): +5 to +20.Ability ( Enhancement bonus): +1 to +14.Spell Power ( Enhancement bonus): +38 to +153.In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks.
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Fortitude Save +1 Fortitude Save +1: This item gives a +1 Resistance bonus to your Fortitude saves.+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
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