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Dagger jump devil daggers
Dagger jump devil daggers





dagger jump devil daggers

  • Concentration +6 Concentration +6: Passive: +6 Competence bonus to the Concentration skill.
  • Partycrashers, Salva d'Phiarlan chest and bonus chests at end
  • Deception +2 Deception +2: +2 Enhancement bonus to hit and +3 to damage for any hit that would qualify as a sneak attack.
  • Critical Weakening 1 Critical Weakening 1: This deadly weapon saps the power and might from your enemies, dealing 1 Strength damage on each critical hit.
  • Acidic 2 Acidic 2: This effect causes the edges of this weapon to drip with acid, dealing 2d6 Acid damage on each hit.
  • Flametouched Iron Flametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.
  • It deals an additional 2d6 untyped damage on each hit.
  • Entropic 2 Entropic 2: This weapon is intensely powerful, and crackles with destructive, unpredictable magic.
  • Goldcurse Goldcurse: This weapon applies a dangerous, golden curse to enemies struck! They must succeed on a DC17 Fortitude save on each Critical hit or be Paralyzed by solid gold.
  • Wounding 1 Wounding 1: This weapon saps the health from your enemies, dealing 1 Constitution damage on each hit.
  • dagger jump devil daggers dagger jump devil daggers

    Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed.

  • Manslayer Manslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow.
  • DAGGER JUMP DEVIL DAGGERS FULL

    Vengeful Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.+3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.Return to the Sanctuary, Fitzwood's chest , Alchemicalīound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. Silver Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage. Ghostbane 1 Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs.+2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.Unbound Unbound: This item is Unbound, and may take permanent damage. Skills, except UMD ( Competence bonus): +5 to +20.Ability ( Enhancement bonus): +1 to +14.Spell Power ( Enhancement bonus): +38 to +153.In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks.

    dagger jump devil daggers

    Fortitude Save +1 Fortitude Save +1: This item gives a +1 Resistance bonus to your Fortitude saves.+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.







    Dagger jump devil daggers